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15. THROWS & FIELDChecked on computer-drawn athletes only

Disc Throw Analysis (Ultimate & Disc Golf)

Throw-family-aware analysis for backhand, forehand, overhead, roller and putt: phase timing, base and plant, arm geometry, wrist sequencing, release and recovery balance.

How far has this tool been checked?

The measurements were checked against computer-drawn athletes whose true answers are known exactly. That shows the arithmetic and the event rules are right under clean, controlled conditions. It does not measure how well the body-tracking model sees real people (water, loose clothing, crouching, fast limbs) and has not been compared with a lab or a coach’s stopwatch. Treat the numbers as an aid, and use the confidence label beside each value.

Where the camera goes

Seen from above. Angles are measured round from the front of the athlete; 90° is square-on from the side. Reference line: main throw direction.

faces / moves this way90°

Throwing-arm-side view, perpendicular to the throw. All disc metrics. Avoid filming from directly behind or in front.

Needed for the key resultsThrowing-arm side

How high, and how it should sit

level, not tiltedCamera height

Around hip-to-chest height.

From published guidance

Framing

Head to both feet, the disc, and the early flight.

50%75%

The 50–75% band is our own guidance. No published source gives a camera distance in metres, so use it as a starting point and adjust until the whole movement fits.

Ready to record?

Tick each item as you set it up. This is a reminder, not a lock.

0 of 11 ready

All the camera settings

Every setting shows where it came from.

Camera height
Around hip-to-chest height.
From published guidance
Distance
Far enough that every body joint and foot stays visible. No numeric distance is published.
From published guidance
Frame rate
60+ fps. 60 fps or faster. Select the capture rate you recorded at. Selectable capture rates: 30, 60, 120, 240, 1000.
From published guidance
Resolution
1080p recommended
From published guidance
Orientation
Landscape or portrait both work.
From published guidance
Lens and zoom
Use the 1x lens with no digital zoom. Avoid ultra-wide and fisheye lenses.
From published guidance
Lighting
Avoid backlighting.
From published guidance
Stability
Level and stable. Avoid handheld panning and camera cuts during the throw.
From published guidance
Calibration
No calibration is needed for angles. Distances and speeds need a scale (see Calibration).
From published guidance

Before you start

  • Declare the throw: family, context, intended shape, stance, throwing hand, pose model and capture frame rate.
  • Avoid distant athletes, busy backgrounds, other discs in view and bodies crossing the frame.

Safety

  • Keep the device and camera operator outside the throw and flight corridor.

Cues for the athlete

Plain coaching cues, one thing at a time.

No cues are published for this tool.

Why camera position matters

Research behind these rules.

2D angles are only trustworthy when the limb moves in the plane the camera sees. Camera-side joints are measured more accurately than far-side joints, and timing is only as fine as one frame.