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20. BALL & RACQUETChecked on computer-drawn athletes only

Dribble Analysis

Review athletic posture, head position and ball control frame by frame: knee bend, hip height, gaze, peak ball height and ball-to-hand contact time.

How far has this tool been checked?

The measurements were checked against computer-drawn athletes whose true answers are known exactly. That shows the arithmetic and the event rules are right under clean, controlled conditions. It does not measure how well the body-tracking model sees real people (water, loose clothing, crouching, fast limbs) and has not been compared with a lab or a coach’s stopwatch. Treat the numbers as an aid, and use the confidence label beside each value.

Where the camera goes

Seen from above. Angles are measured round from the front of the athlete; 90° is square-on from the side. Reference line: direction the athlete faces.

faces / moves this wayor this side45°Allowed range: 0°–90°

Front or side view (default, unconfirmed). No public camera setup exists; this default shows the face, knees and ball.

Optional extra view

How high, and how it should sit

level, not tiltedCamera height

Not specified. Default: about hip height.

Our guidance

Framing

Whole body and the ball.

70%90%

The 70–90% band is our own guidance. No published source gives a camera distance in metres, so use it as a starting point and adjust until the whole movement fits.

Ready to record?

Tick each item as you set it up. This is a reminder, not a lock.

0 of 9 ready

All the camera settings

Every setting shows where it came from.

Camera height
Not specified. Default: about hip height.
Our guidance
Distance
No published distance exists. Stand back until the whole athlete fits with a small margin, so the athlete fills roughly 70-90% of the frame height. Use the 1x lens and move your feet, not the zoom.
Our guidance
Frame rate
60+ fps. Public guidance mentions slow-motion video and frame-by-frame tracking but gives no number. 60 fps is our default.
From published guidance
Resolution
1080p recommended
From published guidance
Orientation
Landscape or portrait both work.
From published guidance
Lens and zoom
Use the 1x lens with no digital zoom. Avoid ultra-wide and fisheye lenses.
From published guidance
Lighting
Bright, even light with a plain background that contrasts with the athlete.
From published guidance
Stability
Tripod or fixed support, level with the horizon.
From published guidance
Calibration
No calibration is needed for angles. Distances and speeds need a scale (see Calibration).
From published guidance

Before you start

  • Internalise the habits before film review.

Cues for the athlete

Plain coaching cues, one thing at a time.

General

  • Pound the ball so it returns quickly to the hand.
  • Stay in an athletic posture: hips down, knees bent, chest up.
  • Keep your eyes up and use peripheral vision and feel.

Why camera position matters

Research behind these rules.

2D angles are only trustworthy when the limb moves in the plane the camera sees. Camera-side joints are measured more accurately than far-side joints, and timing is only as fine as one frame.