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18. BALL & RACQUETChecked on computer-drawn athletes only

Hoops Shot

Ten-metric basketball shot analysis from gather through release and ball flight: stance, loading, jump, elbow, timing and release.

How far has this tool been checked?

The measurements were checked against computer-drawn athletes whose true answers are known exactly. That shows the arithmetic and the event rules are right under clean, controlled conditions. It does not measure how well the body-tracking model sees real people (water, loose clothing, crouching, fast limbs) and has not been compared with a lab or a coach’s stopwatch. Treat the numbers as an aid, and use the confidence label beside each value.

Where the camera goes

Seen from above. Angles are measured round from the front of the athlete; 90° is square-on from the side. Reference line: direction of the shot.

faces / moves this wayor this side90°Allowed range: 45°–135°

Side, or a slight side offset (about 15° to 45°). All shot metrics.

Needed for the key results

How high, and how it should sit

level, not tiltedCamera height

No height is given.

Our guidance

Framing

Whole body and the ball from gather to early flight.

50%75%

The 50–75% band is our own guidance. No published source gives a camera distance in metres, so use it as a starting point and adjust until the whole movement fits.

Ready to record?

Tick each item as you set it up. This is a reminder, not a lock.

0 of 12 ready

All the camera settings

Every setting shows where it came from.

Camera height
No height is given.
Our guidance
Distance
No published distance exists. Stand back far enough that the full movement (arm circle, stride, follow-through) stays in frame with room to spare. Use the 1x lens and move your feet, not the zoom. Keep the entire body and the ball in frame from the gather through the follow-through and early flight.
Our guidance
Frame rate
60+ fps. 60 fps or higher when possible. Slow motion saved at normal speed works if you enter the recorded frame rate.
From published guidance
Resolution
1080p recommended
From published guidance
Orientation
Landscape or portrait both work.
From published guidance
Lens and zoom
Use the 1x lens with no digital zoom. Avoid ultra-wide and fisheye lenses.
From published guidance
Lighting
Bright lighting and a stable camera. Avoid other players crossing the shooter and angles where the ball disappears behind the torso.
From published guidance
Stability
Tripod or fixed support, level with the horizon.
From published guidance
Calibration
No calibration is needed for angles. Distances and speeds need a scale (see Calibration).
From published guidance

Before you start

  • Record one shot per clip and use the same setup from rep to rep.

Cues for the athlete

Plain coaching cues, one thing at a time.

No cues are published for this tool.

Why camera position matters

Research behind these rules.

2D angles are only trustworthy when the limb moves in the plane the camera sees. Camera-side joints are measured more accurately than far-side joints, and timing is only as fine as one frame.